Frostfall 2: Pipi’s storybook adventure
Learn the controls, recognize useful pickups, shop for upgrades and prepare for all five 3D boss battles. This guide is for Frostfall 2.
Ending secrets stay secret. We explain the basics without revealing the exact requirements, hidden-item routes or final scenes.
Pipi runs forward automatically. Hold your phone sideways and use the play area and the two on-screen buttons.
Jump: tap the play area, away from the buttons, to clear gaps and high steps. With Double Jump, tap again in mid-air for a second leap.
Slide: hold SLIDE to stay low under overhead bars. Release it to stand up.
Shoot: after obtaining a Snow Gun, tap SHOOT to fire a snowball. Auto Shot is a separate shop upgrade.
Underwater is different: in Stage 4, tap to dive down. Stop tapping to float up. Steer between seabed rocks and hanging ice.
Choose Easy, Normal or Hard in Settings. Easy gives you more room to learn the rhythm.
Watch the HUD: lives and time keep your run going. SCORE is your score; CLAMS and FISH are the currency you can spend in shops.
Fish: earn points and one unit of shop currency.
Clam: adds one unit of shop currency.
Clock: adds 12 seconds.
Heart: adds one life.
Snow Gun: enables snowball shooting.
Star: gives temporary invincibility. Still watch gaps and the timer.
Flashlight: helps you see ahead in the dark.
Keep an eye on the route as well as the pickups. Jump gaps and ground hazards, and slide beneath overhead obstacles. The falling shooting stars are hazards, not the invincibility pickup.
Find a shop: when Pipi drops into a narrow crack on land, press SLIDE to sink down into the shop. Tap to jump back out if you want to continue. Underwater, keep tapping to dive down into a shop entrance.
Spend clams and fish: their combined total is your wallet. These are pickups earned while playing. The Igloo Shop offers lower prices than the Black Market.
Extra Life adds a life.
Double Jump gives you a second jump in mid-air.
Snow Gun lets you fire snowballs.
Auto Shot / Auto Shot+ adds automatic fire, then improves its speed.
Piercing Shot upgrades your shots to pass through ordinary enemies and breakable obstacles, and hit bosses harder.
Tap an item to buy it when you have enough currency. Auto Shot and Piercing Shot require the Snow Gun first. Some items are greyed out when already owned or when an earlier upgrade is required. Use the back arrow to return to the adventure.
Other discoveries are deliberately left for you to find.
Two ways to win: Glacier Golem, Frost Kraken and Aurora Wyrm can be defeated by collapsing their floor or by reducing their HP with shots.
Use the stake. Jump repeatedly from the stake beneath Pipi. Each grounded jump drives it farther in until the boss’s floor gives way.
Use your Snow Gun. Tap SHOOT to hit the boss. Piercing Shot deals more damage. You can shoot while working on the stake.
These are separate: the HP bar tracks shot damage, not stake progress. Snowballs do not drive the stake down.
Stage 1 — Glacier Golem: watch its wind-up, then jump over the low ice shard or shoot it away.
Stage 2 — Frost Kraken: a writhing arm reaches for Pipi. If captured, jumping and sliding are blocked: keep shooting to break free while it sprays ink.
Stage 3 — Aurora Wyrm: its inhaling pose warns of a burst of flame. Time your jump to clear the fire, then resume your attack.
Stage 4 — Frost Shark
Tap to dive down; stop tapping to float up. Match your height with the shark to land shots. When it lines up with Pipi and opens its jaws, move vertically out of its path before it charges.
The underwater route pictured here is a good place to practise short taps and controlled rises. Keep clear of the seabed rocks and overhead ice.
Stage 5 — Blizzard Bear
The platforms descend. Jump to a higher platform before your footing drops too low. Fire when your snowballs can reach the bear. Watch for fish-bone projectiles, its four-legged rush and gusts of snow that reduce visibility.
For both battles: movement comes first. Keep a safe escape route, then attack from a useful height. A Snow Gun and its upgrades help you attack; Double Jump is especially useful on Stage 5’s platforms.
Reaching the end does not guarantee a happy ending. Your actions and preparations can change the outcome, including a Bad End.
The exact requirements, related discoveries and final scenes are intentionally kept secret. Explore carefully, pay attention to what you find and try a different approach on your next adventure.